Return to Contents/Index

 

Glossary of Revekian Terms and Concepts

 

Irignian Creatures

 

Leapers                  Revekian nickname for Tyrannosaurus Rex, king of the meateating dinosaurs.

 

Scoopmouths     Revekian name for anatosaurus (duckbill), a herbivorous dinosaur, the females of which care for

their young.

 

Threehorns        The Revekian nickname for Triceratops, a ten ton herbivorous dinosaur, who roamed the

meadows like the contemporary buffalo of the plains.

 

Boneheads          Revekian nickname for a peculiar relative of the duckbill, with thick bony crest on its head.

 

Longnecks          Revekian nickname for alamosaurus the giant longnecked sauropod of the Late Cretaceous, who

resembled the Brachiosaur of the Late Jurassic Age.

 

Spiketoes              Dromaeosaurs (close relative of the velociraptors of Mongolia), spiketoed predators who were

 the main threat to the Revekians on Irignum.

 

Sailbacks             Revekian nickname for a relative of spinosaurus, a mysterious built sailback predator, who

ambushed its prey.

 

Clubtails               Revekian nickname ankylosaurus  large armored dinosaur with a club on its tail.

 

Flyers                     Revekian’s generic name for Irginum’s flying creatures, chief of which was the giant

Pteranodon Quetzacoatlus who had a 40 foot wingspan.

 

Crawlers               Revekian term for all creatures crawling on their bellies

 

Fuzzy Ones         Revekians general description of early mammals

 

Feathered

Ones                        Revekians general description of early birds.

 

Alien Creatures

 

Samgar                  Longnecked and longlegged kangaroosized herbivore specimens from Beskol (main ingredient

in samgar stew.)

 

Vragga                  Willowy turkey sized herbivore specimens form Beskol, also supplementing Revkian diet.

 

Umgi                      Specimens from Beskol’s ocean resembling a sea urchin, eaten as Revekian dish.

 

Mushka                 Relatively brainless creature of Beskol resembling a hubrid.

 

Zabba                     Elusive creatures of  Beskol, who, as ambushers, hunt in pares.  Rifkin confronted two juvenile

sailbacks during his ordeal in the forest that reminded him of zabbas. 

 

Dakka                    Giant multilegged herbivore specimens from Raethia resembling centipedes, eaten regularly at

Revekian feasts.

 

Hubrid                   Strange creatures of Raethia, whose mouth opened where it stomach should be.

 

Jummi                   A small creature of Raethia who inexplicably incinerate themselves when seeing fire.

 

Giant                       Huge subterranean creature of Orm resembling the earth’s trilobite.

Sand Bug  

 

Desert Flyer     Flying creatures, similar to birds and pteradactyls, on Orm.

 

Habot                      Crablike creature, with a painful sting, inhabiting the desert regions of Orm

 

Vrungy                  A domesticated pet of Revekia (professor’s pet).

 

Darters and

Skippers               Small flying and flittering predators living on a few islands on Tomol.

 

The Revekian Exploration Vessel

 

The Ship              The Revekian Exploration Ship, which resembles the ancient trilobite, would dwarf any

conceivable star ship of literature.  The actual definition of the concept “ship” in Ilderan,

however, is limited to that portion of the Revekian vessel (communication center, laboratories,

infirmary, ship’s stores, and propulsion of the ship) controlled by the ship’s commander.

 

The Ark                The name of the vessel, which in Ilderan is “Vurdun.” (literally containment or enclosure).  The

actual ark, as a sector of the vessel, is limited to that portion of the ship containing the

specimens collected on the home planet and other worlds as directed by Doctor Arkru, the

science officer aboard ship.

 

The Bridge         The control deck of the vessel where the commander (Falon), navigator (Orix) and helmsmen

run the affairs of the ship.  The Bridge includes the basic exploration ship control center (helm,

navigational panel, thruster speed, directional finder, protective shield, ship’s communications

panel, and antigravity controls).

 

Engine Room     The propulsion system (thrusters) and generator of electricity and general power for the vessel,

directed by Chief Engineer Dazl.  (Located adjacent to the decontamination chamber and main

ramp.)

 

Commun-             Where the ship’s vast computer and communication controls are located,   (Controlled

ication Room     by one the ship’s chief officers, Communication Officer Abwur.)

 

                          

The Dining          The eating quarters, including the galley or kitchen for the ship, ran by Chef Wurbl and his Hall                                     assistant Imyor.

 

 

Recreation and  Located across the corridor from the Dining Room for the ship’s company’s leisure and to Exercise Room   work off excess weight from Wurbl’s rich food.

 

 

Officer's                Where the commander, professor and the commander’s officers live.  Within Officer’s

Country                 Country are located the living quarters, conference rooms, library, and officers’ special

 recreation room.

 

Crew’s                    The largest living quarters aboard the vessel: the crew’s quarters, library and special recreation

Quarters               compartment.

 

Student and        Located in these compartments are the student and technician quarters, their

Technician’s      classrooms, library, and special recreation room.

Quarters    

 

Ship’s Stores      Where the vessel’s supplies and equipment (including the vehicles and equipment for specimen

collection) are stored, repaired and distributed to the ship’s company.  The store clerks Hobi,

Jitso and Gennep also assist in ship and ark repairs and coordinate maintenance services on the

vessel .

 

Enclosure and   Area of the ship (referred also as the ark) where the animals and plants collected are stored in

Containment      protected environments.  This area is controlled by Doctor Arkru in cooperation with his

Levels (Ark)       technicians (Zorig, Urlum, Tobit, and Ibris).  Manpower for enclosure construction and other

special projects are drafted from the general crew. 

 

Decontam-           Where the crew are suited up before exploration and, upon return, the life support systems,

ination                   equipment and vehicles (which are stored in Ship’s Stores) are sterilized of alien microbes

Chamber              and then cleansed of toxic cleaning agents.  This area is under the control of the ship’s Doctor

Eglin and his assistant Varik.

 

Aft Ramp              The ramp on which the aliens disembark to and return from alien worlds, leading into the

decontamination chamber. 

 

Landing                Stations where officers, crewmen, technicians, and students buckleup and prepare for takeoff Stations                 and landing.

 

Viewing                 Screens located on landing stations and on the bridge for viewing scenes outside the ship.

Screens  

 

Ship’s                     The scope that Commander Falon and his officers use to scan the cosmos for potential danger Telescope             and potential collection worlds. 

 

Sleeping Pods  Stations used by aliens during prolonged periods of space travel for induced sleep and for normal

sleep cycles during exploration and collection on new worlds. 

 

Levels of the Revekian Ship

 

Level 1                    The engine room and, in an adjacent area, the main ramp leading into the decontamination

chamber.

 

Level 2                    Ship’s Stores (equipment and supplies for crew).

 

Level 12                 The ship’s scientific laboratories and infirmary. 

 

Level 13                The student and technicians quarters.

 

Level 14                The crew’s quarters.

 

Level 15                The ship’s officers quarters (“Officer’s Country”).

 

Level 16                The ship’s dining hall and main recreation and exercise room.

 

Level 17                The ship’s computer and communication equipment room.

 

Level 18                The ship’s bridge (control center), headquarters of the commander, navigator and helmsmen

piloting the ship.

 

Levels of the Revekian Ark

 

Level 3                    The first enclosure area for life forms (amphibianlike creatures and other life forms from

Revekia, the home planet.)

 

Level 4                    The second enclosure area for life forms from Revekia’s solar system (including larvae of giant

sand bugs from Orm and creatures from Furzi, Rimmi and Modrit, planets destroyed by the Old

Ones during the Solar Wars).

 

Level 5                    The third enclosure area, mostly aquariums, for primitive life forms from Tomol (darters and

skippers and willo’the wisp creatures from its primeval seas.) 

 

Level 6                    The fourth enclosure area for life forms from Beskol (including longnecked and long legged

shamgar and sea urchinlike umgi, two of the Revekians’ favorite foods).

 

Level 7                    The fifth enclosure area for Raethia’s flora and fauna (including the multilegged daka, also a

main course for the Revekians).

 

Levels 8                 Reserved for enclosures for Irignum and other planets’ life forms.

 


Collection Equipment for the Ark

 

Life Support       A watertight, puncture proof and heat resistant suit, with a protective helmet with feeder tubes

System                    connected to removable gas canisters in back, an air conditioning subsystem with a rechargeable

battery, and a twoway radio for communication with the ship.  Included in the suit is a Helmet

Light and a Fire Starter for emergency use.

 

The Exploration Slow moving vehicle, with tanklike tractor technology, for exploration and collection. 

Crawler                 The crawler can be switched to amphibious operation and contains a winch for hauling

specimens in nets or containers up to the back of the vehicle.

 

Class 4                   Based upon laser and atmospheric electron capture technology,  modified for scientific use by

Stunner                 Doctor Arkru, for temporarily stunning specimens, but is also, if placed on “kill” frequency a

potential weapon against attackers.

 

Model 7                 Large specimen trap, invented by Doctor Arkru, in which one or more specimens move

Cloaking Force unawares into an invisible square, triggering the force field beams between four electronically

Field Trap           activated poles.

 

Nets                         Coming in various sizes to entrap cornered specimens.  Used in conjunction with Darts, which

are thrown at a netted specimen until it is tranquilized.

 

Wrist                       Device for typing data directly into or retrieving data from the ship’s data base, similar to future

Communicator wireless laptop technology.

 

Important Revekian Concepts

 

Ship’s                      Everyone aboard the Revekian Exploration Vessel.  Shipmates are separate members of the

Company              ship’s company, regardless of whether they are students, technicians, officers or members of the

crew.

 

Mother Ship       The main Revekian vessel sent by the Fathers of Science to monitor the scientific missions in the

cosmos.

 

Fathers of            Mentioned frequently as the forefathers of the Revekians’ scientific mission and also the new Science                  leaders of their home planet after the defeat of the Old Ones.

 

Old Ones              Semilegendary Revekian warriors, who nearly destroyed Revekia’s solar system in a series of

wars for conquest.  They were defeated by the Fathers of Science and their officers (many of whom now serve in the current exploration of space).

 

Celestial                Also called Izmir, which is the Revekian personal name for God.  Associated with the

Father                    Celestial Spirits, equivalent to earthling angels.

 

Celestial Lights Realm inhabited by the Celestial Father and His angelsequivalent to the concept of heaven.

 

Outer Reaches  Unknown region similar to the Catholic Purgatory where Revekians, who did not merit heaven,

go after death.

 

Dark Sleep           Equivalent to hell or permanent death.

 

Ilderan                  Scientific language (similar to use the of Latin) used by Revekian scientists to name

specimens, (example irufum  rizolum = leaping killer [tyrannosaurus rex]).

 

Revekian Planets of Discovery and Conquest

 

Revekia                  Home planet of the explorers where the Father’s of Science, who sent their explorers out on

their mission, rule a doomed world and where the Old Ones launched their own earlier mission

of conquest upon the Revekian solar system.

 

Irignum                The name given by Doctor Arkru for the planet Earth (Ilderan for “green world”). 

 

Orm                         Considered a holy planet by Revekians and an important collection sight for the mission,

including the giant sand bug which resembles an ancient arthropod on earth (trilobite).  (See

Level 4 of Ark).

 

Tomol                    Watery world discovered during the Revekians mission to find animate worlds.  (See Level 5 of

Ark)

 

Beskol                    Planet providing abundant specimens (samgar, umgi, vragga, etc) for the Ark and also for the

Revekian’s diet.  (See Level 6 of Ark).

 

Raethia                 Planet providing the multilegged dakas as specimens for the Ark and also for the Revekian diet.

(See Level 7 of Ark).

 

Lorg                        In Rifkin’s Ballad, the nearly dead planet on which the Old Ones were exiled by the Fathers of

Science.

 

Furzi                        First planet in the Revekian solar system almost destroyed by the Old Ones

 

Rimmi                    Second planet in the Revekian solar system almost destroyed by the Old Ones

 

Modrit                   Third planet in the Revekian solar system almost destroyed by the Old Ones

 

Oritzim                  Distant world, beyond the Revekian solar system, where refugees from Furzi, Remmi, and

Modrit were resettled after their planets where almost destroyed during the Solar Wars. 

 

 

 

Return to Contents/Index