Leapers Revekian
nickname for Tyrannosaurus Rex, king of the meateating dinosaurs.
Scoopmouths Revekian name for anatosaurus (duckbill), a
herbivorous dinosaur, the females of which care for
their young.
Threehorns The Revekian nickname for
Triceratops, a ten ton herbivorous dinosaur, who roamed the
meadows like the contemporary buffalo of the plains.
Boneheads Revekian
nickname for a peculiar relative of the duckbill, with thick bony crest on its
head.
Longnecks Revekian
nickname for alamosaurus the giant longnecked sauropod of the Late Cretaceous,
who
resembled the Brachiosaur of the Late Jurassic Age.
Spiketoes Dromaeosaurs
(close relative of the velociraptors of Mongolia), spiketoed predators who were
the main threat to the Revekians
on Irignum.
Sailbacks Revekian
nickname for a relative of spinosaurus, a mysterious built sailback predator,
who
ambushed its prey.
Clubtails
Revekian nickname ankylosaurus large
armored dinosaur with a club on its tail.
Flyers Revekian’s
generic name for Irginum’s flying creatures, chief of which was the giant
Pteranodon Quetzacoatlus who had a 40 foot wingspan.
Crawlers Revekian
term for all creatures crawling on their bellies
Fuzzy Ones Revekians
general description of early mammals
Feathered
Ones Revekians
general description of early birds.
Samgar Longnecked
and longlegged kangaroosized herbivore specimens from Beskol (main ingredient
in samgar stew.)
Vragga Willowy turkey sized herbivore specimens form
Beskol, also supplementing Revkian diet.
Umgi Specimens
from Beskol’s ocean resembling a sea urchin, eaten as Revekian dish.
Mushka Relatively
brainless creature of Beskol resembling a hubrid.
Zabba Elusive creatures of Beskol, who, as ambushers, hunt in
pares. Rifkin confronted two juvenile
sailbacks during his ordeal in the forest that reminded him of
zabbas.
Dakka Giant multilegged herbivore specimens from
Raethia resembling centipedes, eaten regularly at
Revekian feasts.
Hubrid Strange creatures of Raethia, whose mouth
opened where it stomach should be.
Jummi A small creature of Raethia who inexplicably
incinerate themselves when seeing fire.
Giant Huge
subterranean creature of Orm resembling the earth’s trilobite.
Sand Bug
Desert Flyer Flying
creatures, similar to birds and pteradactyls, on Orm.
Habot Crablike creature, with a painful sting,
inhabiting the desert regions of Orm
Vrungy A
domesticated pet of Revekia (professor’s pet).
Darters and
Skippers Small
flying and flittering predators living on a few islands on Tomol.
The Ship The
Revekian Exploration Ship, which resembles the ancient trilobite, would dwarf
any
conceivable star ship of literature.
The actual definition of the concept “ship” in Ilderan,
however, is limited to that portion of the Revekian vessel (communication
center, laboratories,
infirmary, ship’s stores, and propulsion of the ship) controlled by the
ship’s commander.
The Ark The
name of the vessel, which in Ilderan is “Vurdun.” (literally containment or
enclosure). The
actual ark, as a sector of the vessel, is limited to that portion of the
ship containing the
specimens collected on the home planet and other worlds as directed by
Doctor Arkru, the
science officer aboard ship.
The Bridge The
control deck of the vessel where the commander (Falon), navigator (Orix) and
helmsmen
run the affairs of the ship. The
Bridge includes the basic exploration ship control center (helm,
navigational panel, thruster speed, directional finder, protective
shield, ship’s communications
panel, and antigravity controls).
Engine Room The propulsion system
(thrusters) and generator of electricity and general power for the vessel,
directed by Chief Engineer Dazl.
(Located adjacent to the decontamination chamber and main
ramp.)
Commun- Where the ship’s vast computer and
communication controls are located,
(Controlled
ication Room by one the ship’s chief officers, Communication
Officer Abwur.)
The Dining The eating
quarters, including the galley or kitchen for the ship, ran by Chef
Wurbl and his Hall assistant Imyor.
Recreation and Located
across the corridor from the Dining Room for the ship’s company’s
leisure and to Exercise Room work
off excess weight from Wurbl’s rich food.
Officer's Where
the commander, professor and the commander’s officers live. Within Officer’s
Country Country
are located the living quarters, conference rooms, library, and officers’
special
recreation room.
Crew’s The
largest living quarters aboard the vessel: the crew’s quarters, library and
special recreation
Quarters compartment.
Student and Located in these
compartments are the student and technician quarters, their
Technician’s classrooms, library, and
special recreation room.
Quarters
Ship’s Stores Where the vessel’s
supplies and equipment (including the vehicles and equipment for specimen
collection) are stored, repaired and distributed to the ship’s
company. The store clerks Hobi,
Jitso and Gennep also assist in ship and ark repairs and coordinate
maintenance services on the
vessel .
Enclosure and Area of the ship (referred also as the ark)
where the animals and plants collected are stored in
Containment protected
environments. This area is controlled
by Doctor Arkru in cooperation with his
Levels (Ark) technicians
(Zorig, Urlum, Tobit, and Ibris).
Manpower for enclosure construction and other
special projects are drafted from the general crew.
Decontam- Where
the crew are suited up before exploration and, upon return, the life support
systems,
ination equipment and vehicles (which
are stored in Ship’s Stores) are sterilized of alien microbes
Chamber and
then cleansed of toxic cleaning agents.
This area is under the control of the ship’s Doctor
Eglin and his assistant Varik.
Aft Ramp The ramp on which
the aliens disembark to and return from alien worlds, leading into the
decontamination chamber.
Landing Stations where officers,
crewmen, technicians, and students buckleup and prepare for takeoff Stations and landing.
Viewing Screens located on landing
stations and on the bridge for viewing scenes outside the ship.
Screens
Ship’s The scope that Commander
Falon and his officers use to scan the cosmos for potential danger Telescope and potential
collection worlds.
Sleeping Pods Stations used by aliens during prolonged
periods of space travel for induced sleep and for normal
sleep cycles during exploration and collection on new worlds.
Level 1 The engine room and, in an
adjacent area, the main ramp leading into the decontamination
chamber.
Level
2 Ship’s Stores (equipment and supplies for
crew).
Level
12 The
ship’s scientific laboratories and infirmary.
Level
13 The
student and technicians quarters.
Level
14 The
crew’s quarters.
Level
15 The
ship’s officers quarters (“Officer’s Country”).
Level
16 The
ship’s dining hall and main recreation and exercise room.
Level
17 The
ship’s computer and communication equipment room.
Level
18 The ship’s bridge (control
center), headquarters of the commander, navigator and helmsmen
piloting the ship.
Level
3 The first enclosure area for life forms (amphibianlike
creatures and other life forms from
Revekia, the home planet.)
Level
4 The second enclosure area for life forms from
Revekia’s solar system (including larvae of giant
sand bugs from Orm and creatures from Furzi, Rimmi and Modrit, planets
destroyed by the Old
Ones during the Solar Wars).
Level 5 The
third enclosure area, mostly aquariums, for primitive life forms from Tomol
(darters and
skippers and willo’the wisp creatures from its primeval seas.)
Level
6 The fourth enclosure area for life forms from
Beskol (including longnecked and long legged
shamgar and sea urchinlike umgi, two of the Revekians’ favorite foods).
Level
7 The fifth enclosure area for Raethia’s flora
and fauna (including the multilegged daka, also a
main course for the Revekians).
Levels 8 Reserved for enclosures for Irignum and other
planets’ life forms.
Life Support A watertight, puncture
proof and heat resistant suit, with a protective helmet with feeder tubes
System connected to removable gas
canisters in back, an air conditioning subsystem with a rechargeable
battery, and a twoway radio for communication with the ship. Included in the suit is a Helmet
Light and a Fire Starter for emergency use.
The Exploration Slow moving vehicle, with
tanklike tractor technology, for exploration and collection.
Crawler The crawler can be
switched to amphibious operation and contains a winch for hauling
specimens in nets or containers up to the back of the vehicle.
Class 4 Based upon laser and
atmospheric electron capture technology,
modified for scientific use by
Stunner Doctor
Arkru, for temporarily stunning specimens, but is also, if placed on “kill”
frequency a
potential
weapon against attackers.
Model 7 Large specimen trap,
invented by Doctor Arkru, in which one or more specimens move
Cloaking Force unawares
into an invisible square, triggering the force field beams between four
electronically
Field Trap activated
poles.
Nets Coming
in various sizes to entrap cornered specimens.
Used in conjunction with Darts, which
are thrown at a netted specimen until it is tranquilized.
Wrist Device for typing data
directly into or retrieving data from the ship’s data base, similar to future
Communicator wireless
laptop technology.
Ship’s Everyone aboard the
Revekian Exploration Vessel. Shipmates
are separate members of the
Company ship’s company, regardless of whether they
are students, technicians, officers or members of the
crew.
Mother Ship The
main Revekian vessel sent by the Fathers of Science to monitor the scientific
missions in the
cosmos.
Fathers of Mentioned
frequently as the forefathers of the Revekians’ scientific mission and also the
new Science leaders of their home planet after the
defeat of the Old Ones.
Old Ones Semilegendary
Revekian warriors, who nearly destroyed Revekia’s solar system in a series of
wars
for conquest. They were defeated by the
Fathers of Science and their officers (many of whom now serve in the current exploration
of space).
Celestial Also
called Izmir, which is the Revekian personal name for God. Associated with the
Father Celestial
Spirits, equivalent to earthling angels.
Celestial Lights Realm
inhabited by the Celestial Father and His angelsequivalent to the concept of
heaven.
Outer Reaches Unknown region similar to the Catholic
Purgatory where Revekians, who did not merit heaven,
go after death.
Dark Sleep Equivalent to hell or permanent death.
Ilderan Scientific
language (similar to use the of Latin) used by Revekian scientists to name
specimens, (example irufum
rizolum = leaping killer [tyrannosaurus rex]).
Revekia Home planet of the
explorers where the Father’s of Science, who sent their explorers out on
their mission, rule a doomed world and where the Old Ones launched their
own earlier mission
of conquest upon the Revekian solar system.
Irignum The
name given by Doctor Arkru for the planet Earth (Ilderan for “green
world”).
Orm Considered a holy planet
by Revekians and an important collection sight for the mission,
including the giant sand bug which resembles an ancient arthropod on
earth (trilobite). (See
Level 4 of Ark).
Tomol Watery
world discovered during the Revekians mission to find animate worlds. (See Level 5 of
Ark)
Beskol Planet
providing abundant specimens (samgar, umgi, vragga, etc) for the Ark and also
for the
Revekian’s diet. (See Level 6 of
Ark).
Raethia Planet
providing the multilegged dakas as specimens for the Ark and also for the
Revekian diet.
(See Level 7 of Ark).
Lorg In Rifkin’s Ballad, the
nearly dead planet on which the Old Ones were exiled by the Fathers of
Science.
Furzi First
planet in the Revekian solar system almost destroyed by the Old Ones
Rimmi Second
planet in the Revekian solar system almost destroyed by the Old Ones
Modrit Third planet in the
Revekian solar system almost destroyed by the Old Ones
Oritzim Distant
world, beyond the Revekian solar system, where refugees from Furzi, Remmi, and
Modrit were resettled after their planets where almost destroyed during
the Solar Wars.